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Super Rudy Block

Also, people didn't know how to make video games back then. There are waaaaaay too many Nintendo games back then that had either: no continues, no checkpoints, no passwords/saves, 1 hit deaths. All of those are generally okay, but not for longer games or super difficult games.

I grew up with atari and the NES, there are classics on both systems, but I sure as hell (generally) like newer games than those mainly because people know how to make a game today

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Actually, all RPGs and most platformers used at least a password system so you could restart where you roughly left off. Then batteries built onto the PCB were used to save progress. I don't think it was a matter of 'technology not being there', it was simply lazy development, which was very common as the NES took the market by storm.
 
It wasn't lazy development, it was that you were supposed to put some effort into beating the game. Original Castlevania was hard, but it was supposed to be hard. It wasn't impossible though, and no, you weren't supposed to beat the game on the first run through like you can with many modern games.
 
It wasn't lazy development, it was that you were supposed to put some effort into beating the game. Original Castlevania was hard, but it was supposed to be hard. It wasn't impossible though, and no, you weren't supposed to beat the game on the first run through like you can with many modern games.
Lazy development. That it's hard isn't the problem. Its that there is no room for error combined with having to start at the beginning every time. It discourages game play.
 
Lazy development. That it's hard isn't the problem. Its that there is no room for error combined with having to start at the beginning every time. It discourages game play.

Okay, name NES games that had no room for error and had to start at the beginning every time?

You're not going to find any.
 
Okay, name NES games that had no room for error and had to start at the beginning every time?

You're not going to find any.
I think he was talking about this Rudy block game.
 
I agree, which is why I said the comparison to 8-bit games on the NES was bad.

EDIT: And you're a jerk. I refreshed the page to edit my post to include that and your post was already there.
Seattle jazz fan agrees with your first sentence

No idea why you think I'm a jerk. (Maybe you were just kidding)
 
Seattle jazz fan agrees with your first sentence

No idea why you think I'm a jerk. (Maybe you were just kidding)

You posted a correction and didn't give me the WHOLE 11 minutes I needed to realize I forgot to put that correction in my post. ELEVEN!!!

Need to give at least an hour before quoting someone. Like that program. 60 minutes.

(How much more ridiculously insane over-the-topness do I need to do to indicate my intentions and seriousness? Stupid forum and its crazies.)
 
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