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The Player Development Thread

SoberasHotRod

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I find the banter about player development on this forum to be grating, and so I'm creating a thread to hopefully confine it within this space and maybe someday Jason will create a new hidden forum that I don't have to read about it anymore.

Just so everybody knows what my position is:

- I think there are two basic components of player development: Skill/Body Development and Experience Development
- Skill/Body Development is done primarily in the offseason and the Head Coach has very little input in to this
- Experience Development happens as players use their Skill/Body development in games and then adjusts. The Head coach plays a decent sized role in this development.
- When fans talk over each other about player development they often mix up the two.
- It is my personal opinion that experience development is best achieved when players are allowed to have some success and some challenges. In order to have this mix the players need to play in the right environment meaning that they have enough opportunities to use their skill/body development to gain confidence, but enough challenges to learn from as well and to indicate what skills/body development they need to work on.
- The previous point is just based on common sense and how humans best learn. I just taught my daughter how to drive (extremely scary) and I first started in the parking lot with skills development and then I progressively gave her opportunities on the road to learn and excel. For example we started on neighborhood streets, then progressed to city streets, and then to freeways/etc.
- I suppose there is an approach to teach someone to swim by throwing them in the deep end, but why would you take the risk of someone drowning when you can teach them how to float and use strokes and then safely give them opportunities to progress towards the deep end. On the other hand if you just give them floaties they'll never learn either.
- Regarding playing vets to develop young players, I've never personally said this, but I have said young players need good players to develop properly. All I mean by saying this is that young players need to be in an environment where they can have some success in demonstrating their skills/body development and aren't overburdened by needing to do too much and not having any success. This is a general statement and doesn't apply all the time. There are definitely examples of players getting in the way of others player development because the young player is never able to try things.
- Player development is a balance, not an exact science, and something that happens over a long time, so be patient.
 
The word "development" is so tainted by tankspeak that I'm not sure this discussion makes much sense. Teams have used it as a euphemism for intentional losing for ages now. Even here, half the people are using it ironically.

Active player development in its pure sense is only possible in an environment where winning games is the goal.
 
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I find the banter about player development on this forum to be grating, and so I'm creating a thread to hopefully confine it within this space and maybe someday Jason will create a new hidden forum that I don't have to read about it anymore.

Just so everybody knows what my position is:

- I think there are two basic components of player development: Skill/Body Development and Experience Development
- Skill/Body Development is done primarily in the offseason and the Head Coach has very little input in to this
- Experience Development happens as players use their Skill/Body development in games and then adjusts. The Head coach plays a decent sized role in this development.
- When fans talk over each other about player development they often mix up the two.
- It is my personal opinion that experience development is best achieved when players are allowed to have some success and some challenges. In order to have this mix the players need to play in the right environment meaning that they have enough opportunities to use their skill/body development to gain confidence, but enough challenges to learn from as well and to indicate what skills/body development they need to work on.
- The previous point is just based on common sense and how humans best learn. I just taught my daughter how to drive (extremely scary) and I first started in the parking lot with skills development and then I progressively gave her opportunities on the road to learn and excel. For example we started on neighborhood streets, then progressed to city streets, and then to freeways/etc.
- I suppose there is an approach to teach someone to swim by throwing them in the deep end, but why would you take the risk of someone drowning when you can teach them how to float and use strokes and then safely give them opportunities to progress towards the deep end. On the other hand if you just give them floaties they'll never learn either.
- Regarding playing vets to develop young players, I've never personally said this, but I have said young players need good players to develop properly. All I mean by saying this is that young players need to be in an environment where they can have some success in demonstrating their skills/body development and aren't overburdened by needing to do too much and not having any success. This is a general statement and doesn't apply all the time. There are definitely examples of players getting in the way of others player development because the young player is never able to try things.
- Player development is a balance, not an exact science, and something that happens over a long time, so be patient.

Thank you, you pretty much perfectly put into words what I was trying to describe about Cody and Key in the other topic.
 
I'll just add in every player is different. Some respond really well to repeated failure. I think Keyonte was like that. He really took it to heart, but Keyonte also has a natural level of self confidence. I would assume that's why Hardy has given Keyonte the most responsibility of any young player he has had.

Guys like Cody/Kessler/Filipowski seem to be a bit more down on themselves when things go bad, so you might want to put more constraints on those players so they an achievable goal that can develop their confidence off of
 
For as much as I talk about development, my actual take is pretty simple. I don’t think the environment matters nearly as much as the player. I actually think environment has more to do with showcasing talent than developing it. For the most part, you’re good or you’re not.

And this isn’t to say teams don’t have any effect on development. I’d agree with most things listed in OP, but I don’t think seeking out the perfect development (especially when it comes to minutes) is a cause worth pursuing. It’s just way more important to be good at acquiring and identifying talent. I think the best development teams are the ones who do the latter the best.
 
I find the banter about player development on this forum to be grating, and so I'm creating a thread to hopefully confine it within this space and maybe someday Jason will create a new hidden forum that I don't have to read about it anymore.

Just so everybody knows what my position is:

- I think there are two basic components of player development: Skill/Body Development and Experience Development
- Skill/Body Development is done primarily in the offseason and the Head Coach has very little input in to this
- Experience Development happens as players use their Skill/Body development in games and then adjusts. The Head coach plays a decent sized role in this development.
- When fans talk over each other about player development they often mix up the two.
- It is my personal opinion that experience development is best achieved when players are allowed to have some success and some challenges. In order to have this mix the players need to play in the right environment meaning that they have enough opportunities to use their skill/body development to gain confidence, but enough challenges to learn from as well and to indicate what skills/body development they need to work on.
- The previous point is just based on common sense and how humans best learn. I just taught my daughter how to drive (extremely scary) and I first started in the parking lot with skills development and then I progressively gave her opportunities on the road to learn and excel. For example we started on neighborhood streets, then progressed to city streets, and then to freeways/etc.
- I suppose there is an approach to teach someone to swim by throwing them in the deep end, but why would you take the risk of someone drowning when you can teach them how to float and use strokes and then safely give them opportunities to progress towards the deep end. On the other hand if you just give them floaties they'll never learn either.
- Regarding playing vets to develop young players, I've never personally said this, but I have said young players need good players to develop properly. All I mean by saying this is that young players need to be in an environment where they can have some success in demonstrating their skills/body development and aren't overburdened by needing to do too much and not having any success. This is a general statement and doesn't apply all the time. There are definitely examples of players getting in the way of others player development because the young player is never able to try things.
- Player development is a balance, not an exact science, and something that happens over a long time, so be patient.
Great topic- and good points! I think a perfect example of having veterans that help with player development is how we traded Colin Sexton for Nurkic this year. Nurkic fits perfectly in the ball movement system Hardy will be running when we are in full win mode. So our young players like Ace are learning to fit into that system and develop great habits now- that will serve them later. The very best thing about Ace is watching his unselfishness and his IQ for seeing how plays develop and how he can learn how to create advantages and create open shots for other players.
 
Great topic- and good points! I think a perfect example of having veterans that help with player development is how we traded Colin Sexton for Nurkic this year. Nurkic fits perfectly in the ball movement system Hardy will be running when we are in full win mode. So our young players like Ace are learning to fit into that system and develop great habits now- that will serve them later. The very best thing about Ace is watching his unselfishness and his IQ for seeing how plays develop and how he can learn how to create advantages and create open shots for other players.
This a great point. Last year Locke and others talked about Colin as a great leader/mentor for youngsters as they saw his work ethic and enthusiasm. I agree those were good things, but net-net on the court Colin was more a negative for player development because of his solo-style game. Nurk is clearly much better on the court mentor and development helper.
 
Player development will either turn young players into a Minivan type player and be in the league for a decade or the players become rejects like Bolmaro, Kevin Knox II, Yurt7, Luka S, Kenny, Bazely or Frank Jackson. I doubt player development turns a player into all NBA but Key may be the exception.
 
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