So this should’ve been figured out at the top, but in lieu of that we should lock this down right now.
One of the recurring issues of these competitions is that without some kind of merit-based seeding, the championship round is a total dud and the best matchup is a round or two earlier. Whatever it takes to get the two “best” teams to the final is what I support, and some notion of merit-based seeding would be required for that.
This is what I propose (which we almost did last year but didn’t): use the sim to create seeding. In the matchups (“playoffs”) we still do board voting (this is important because we want to have board participation but also I just don’t think the sim is going to do as good a job on calculating fit, strategy, rotations, etc.). However, if a team fails to capture 60% of the vote, then the contest goes to a “game 7” where the higher seed has homecourt in a one-game simulation.
What could be fun is in that game 7, we could have a recap and box score of the game just to add a little more fun.
I think between the two systems, each of their weaknesses are mitigated and their strengths preserved.
Thoughts?
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