What's new

The Year of the VR

Gameface

1135809
Contributor
2018 Award Winner
20-21 Award Winner
2022 Award Winner
I'm pretty sure 2020 is the year when VR (Virtual Reality) is going to become mainstream. Well, maybe not mainstream, but it's going to become a thing this year. This is the beginning.


There are a number of affordable VR options ranging from $200 to $500. But Valve released what is essentially the first 2nd gen VR system in June, the Valve Index. It is an expensive option, coming in at $999, but it is a legit entry into the second generation of home VR. Late November Valve also announced a new Half-Life game, Half-Life: Alyx which will be VR only. Shortly thereafter they sold out of their $1000 VR units. If you don't know what Half-Life is, this is probably a good point to stop reading. If you do, you probably just logged into Steam if you didn't already know about this.

The Valve Index and the new Half-Life game are going to drive VR sales this holiday season and will spur massive PC upgrades in 2020.

New VR content will surely follow. New VR hardware will come after that.

This is the moment. This is when VR will become a thing.

2020 is going to be the year of VR.

 
I'm going to do a little bump and then wait. 2020 is the year of VR. I called it and I'l post again here when it is overwhelmingly confirmed.
 
I have a VR headset, the HTC Vive.

I bought it probably six months and haven't used it in a few months. I enjoyed playing Skyrim on it and a few other games. My favorite thing was looking at Google earth on it. I spent hours just looking at random places in the world.

VR just needs more polished games.
 
I'm pretty sure 2020 is the year when VR (Virtual Reality) is going to become mainstream. Well, maybe not mainstream, but it's going to become a thing this year. This is the beginning.


There are a number of affordable VR options ranging from $200 to $500. But Valve released what is essentially the first 2nd gen VR system in June, the Valve Index. It is an expensive option, coming in at $999, but it is a legit entry into the second generation of home VR. Late November Valve also announced a new Half-Life game, Half-Life: Alyx which will be VR only. Shortly thereafter they sold out of their $1000 VR units. If you don't know what Half-Life is, this is probably a good point to stop reading. If you do, you probably just logged into Steam if you didn't already know about this.

The Valve Index and the new Half-Life game are going to drive VR sales this holiday season and will spur massive PC upgrades in 2020.

New VR content will surely follow. New VR hardware will come after that.

This is the moment. This is when VR will become a thing.

2020 is going to be the year of VR.


I'm going to do a little bump and then wait. 2020 is the year of VR. I called it and I'l post again here when it is overwhelmingly confirmed.
I respect that you called your shot publicly. I am not a gamer but I do like making money, that being said, do you have any thoughts on public companies that will be involved/benefit from the VR growth (Steam/Valve are private companies)?
 
I don't know much about the gaming world and about virtual reality. But I'm currently reading the book "Warcross" by Marie Lu. In the book, VR and the game Warcross has changed the entire world, and I was thinking last night whether that is a world I would like to see. It is life magnified, I guess, but it seems a little unhealthy to me. But then I'm a dinosaur, so what do I know?
 
I have a VR headset, the HTC Vive.

I bought it probably six months and haven't used it in a few months. I enjoyed playing Skyrim on it and a few other games. My favorite thing was looking at Google earth on it. I spent hours just looking at random places in the world.

VR just needs more polished games.
I think half life alyx might be that game.

Sent from my SM-G973U using JazzFanz mobile app
 
Thoughts on the Quest?


Sent from my iPhone using JazzFanz
I'm not all that knowledgeable about all the different VR units. I'm just noticing what the announcement of the new half life has done for sales of the Valve Index and what a big AAA VR game might do to the industry.

Sent from my SM-G973U using JazzFanz mobile app
 
Virtual reality will be a massive growth sector over the next decade but is just one aspect of immersive technology. AR (augmented reality) and MR (mixed reality) sectors have even more potential. In ten years the combined market size for immersive technologies could easily approach a trillion dollars.
 
My son got the Quest VR a few weeks ago. I played ping pong on it and it's pretty incredible.
 
Back
Top