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The Year of the VR

I have not tried VR yet, is it really all that it's cracked up to be? Is the picture clear? Is it like having a monitor in front of your face?

I jumped on the 3D bandwagon back in 2012 and got a Nvidia 3D vision monitor. Then again in 2013 when I got a Samsung 3Dtv and bluray player. I know 3D ended up being pretty gimmicky and is dead now, but Jurassic Park in 3D is still pretty neat.
 
I have not tried VR yet, is it really all that it's cracked up to be? Is the picture clear? Is it like having a monitor in front of your face?

I jumped on the 3D bandwagon back in 2012 and got a Nvidia 3D vision monitor. Then again in 2013 when I got a Samsung 3Dtv and bluray player. I know 3D ended up being pretty gimmicky and is dead now, but Jurassic Park in 3D is still pretty neat.

I'd say it is now.
 
https://www.engadget.com/2019/12/24..._83YrAOdse7TL-9_rbPcD2Me8fSlBfLjh0CfBH0tRO99n

2020 is VR's make-or-break year
In the nearly four years since the Oculus Rift and HTC Vive hit retail shelves, VR has gone from being the most exciting new computing medium around -- something that could be as transformational as the internet itself -- to a niche accessory for gamers with too much money. New headsets have come and gone, cheap mobile VR was briefly popular (before going extinct) and standalone virtual reality devices have finally arrived. It'd be wrong to say there's been no progress in the world of VR, but it still feels as if we're waiting for it to truly take off as a medium.

Where's the killer app? Where's the affordable hardware that everyone can buy (that doesn't deliver a dumbed down experience)? How, exactly, will developers make money without releasing yet another zombie game? There's still so much left up in the air for a medium that arrived amid a torrent of hype.

Looking ahead to 2020, though, there are signs that things could shape up. Valve's upcoming Half-Life: Alyx is exactly the sort of VR exclusive that could push gamers to pick up a headset. There's already an uproar among Half-Life fans about the game being available only in VR, with no way to play it on a traditional monitor. Clearly, Valve is leaving money on the table by doing that, but it's also a sign that it's dedicated to the new medium. And if it's a success, Half-Life: Alyx will also prove to other developers that it's worth taking a risk on VR.
 
Here's my problem with VR: I wear glasses. Nothing I've seen has been comfortable or even really workable for me.

EDIT: OK, I just found this. This company makes prescription lens inserts for the major VR headsets. https://vr-lens-lab.com/
 
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Here's my problem with VR: I wear glasses. Nothing I've seen has been comfortable or even really workable for me.

EDIT: OK, I just found this. This company makes prescription lens inserts for the major VR headsets. https://vr-lens-lab.com/
The Valve Index allows you to adjust how close the VR lenses are from your face. By all accounts it's also the most comfortable headset yet.

EDIT:nvm looks like it doesn't work well with glasses.
 
Anyone have any VR porn experience? I need to mix it up. Though I wouldn’t want to blow a load all over the headset or anything.
 
So I had a weird epiphany tonight. I was using my VR system that I've had since Saturday and I was standing on the side of a mountain bathed in sunlight... at 4:23am.

I think I might be way less crazy in the coming months. This is a weird thing I'm experiencing right now. Could it be this simple?

I doubt it. This is probably the beginning of the end.

Well, let's see where this goes.
 
I think it is that simple. I think night workers need VR with a good "daylight" app.
 
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