Also, what is the plan for voting? I ask because I feel like people basically looked at nba2k ratings and were filling their team with the highest rated guys there and if it comes down to a sim, those team (Id think) would simply win.
This doesn’t take fit, chemistry, flaws, etc into play. No human element at all. I feel like it should be human boring but if the voting is +/-2 votes, it should go to SIM. Idk. Just my two cents.
Nah, just because players have a high rating doesn't make you a lock to win. If you pick a team of high rated offensive guys but are inferior defenders then you're going to get stomped by a more powerful defensive squad. You have to still put a strategy together, and intangibles matter as well. Either way you look if it's sim or voting there's going to be flaws.
Voting has bias, lack of general knowledge of players, personal opinion of the person operating the team, etc. You could have an OP team, but if people don't like the players or don't know anything about who you picked you get outvoted. Or maybe 3-5 people don't care for the user and they're going to vote against him no matter what. Having a sim winner and a vote winner is the way we usually go, and there shouldn't be anything wrong with that.
Like there's people here who don't like prime Russell Westbrook, or prime Iverson, or prime McGrady. So just because you have one of the mentioned players on your team, you're likely going to lose just because of that. That's not how a winner should be decided, a winner should be decided based off of factual evidence. All of those guys in their prime were some of the best athletes to ever touch the NBA hardwood.
Like you can't expect everyone to know who Artis Gilmore is, therefore even though he was a HOF level interior defensive big people may vote against him simply because of lack of knowledge.
Point being: Voting doesn't mean it's law. It doesn't mean it's the right choice. Atleast simulating they're taking every players personality, intangibles, defensive and offensive ability, coaching schematics, lineups, minutes dispersed, and a multitude of other factors into play. The sim knows the player, basically and you will get the value out of each player you picked. I thought it was fun to see a sim winner and a vote winner because the results are almost always different. This time though we are going to run this simultaneously so there isn't even more voters biased put into effect. The sim will be used for seeding in the first round as I simulate a regular season, and that determines where every team sits.
So the way I was going to go was simulate the tournament 20-30 times (which is easy to do), and then display the winner of all 30 sims.
Also, there is such things as Shot IQ, Defensive/Offensive consistency, Help Defense IQ, Pass Perception, intangibles, Pass IQ that are put into account in these sims. The sim is going to know the players better than a vote is.
Vote Winner/Sim Winner should be the way we go. It gives parity to everyone involved in this sim, and doesn't undercut anyone for the time they've invested in this draft.
Parity, bro. Parity.