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2024 annual Jazzfanz All time jazz draft

Also, what is the plan for voting? I ask because I feel like people basically looked at nba2k ratings and were filling their team with the highest rated guys there and if it comes down to a sim, those team (Id think) would simply win.

This doesn’t take fit, chemistry, flaws, etc into play. No human element at all. I feel like it should be human boring but if the voting is +/-2 votes, it should go to SIM. Idk. Just my two cents.
Never looked at nba2k ratings to be honest.
 
We are in the most interesting part of the draft now.
Runner up DPOY in 08-09. People forget how good Josh Smith was on defense. He couldn't shoot, but he averaged almost 3 blocks per game in a season. His man defense was basically elite as he could lockdown and guard all 5 positions due to his lateral movement.

This pick was a Sim pick. Ive pretty much made up my mind that I'm not going to win on votes so I'm going for winning the most Sim games. Josh Smith has elite defensive attributes hence why I went with the pick.

If we go with 12 players (which I need to add 12 to every roster to do the Sim) it can add more versatility.

@Thee Idiotic Minivan K I'm calling for the first time ever we go with a full 12 man roster to experiment. Go full GM mode with our teams. I'm going to give the people the best "bang for your buck" experience with these rosters.
 
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Runner up DPOY in 08-09. People forget how good Josh Smith was on defense. He couldn't shoot, but he averaged almost 3 blocks per game in a season. His man defense was basically elite as he could lockdown and guard all 5 positions due.

This pick was a Sim pick. Ive pretty much made up my mind that I'm not going to win on votes so I'm going for winning the most Sim games. Josh Smith has elite defensive attributes hence why I went with the pick.

If we go with 12 players (which I need to add 12 to every roster to do the Sim) I can add more versatility.

@Thee Idiotic Minivan K I'm calling for the first time ever we go with a full 12 man roster to experiment. I'm going to give the people the best "bang for your buck" experience with these rosters.
Why don’t you just add 2 same players to every roster and give them zero minutes?

Realistically the 2 extra players don’t get game time anyway unless there’s an injury?
 
Why don’t you just add 2 same players to every roster and give them zero minutes?

Realistically the 2 extra players don’t get game time anyway unless there’s an injury?
I usually do just add 2 benchwarmers to the lineups, but also look at it like this. Every team is going to be different. You may be matched up with a team of stretch bigs so you want to go small instead of running your bigs heavy minutes so they don't get punished on the perimeter. You may need a shooter on the end of the bench if your bench has no shooters. There's a lot of variety in these lineups, so you may want to use those 11th and 12th roster spots more than your 9th and 10th picks because of matchup purposes.

I want to do this just to try it out, because it does matter. Even realistically theres guys in the rotation that get ran off the court because of a matchup problem. Also, I am communicative with people about how their teams are doing. If a team is struggling, I will PM the person to let them know, and if they want to make roster adjustments.
 
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I usually do just add 2 benchwarmers to the lineups, but also look at it like this. Every team is going to be different. You may be matched up with a team of stretch bigs so you want to go small instead of running your bigs heavy minutes so they don't get punished on the perimeter. You may need a shooter on the end of the bench if your bench has no shooters. There's a lot of variety in these lineups, so you may want to use those 11th and 12th roster spots more than your 9th and 10th picks because of matchup purposes.

I want to do this just to try it out, because it does matter. Even realistically theres guys in the rotation that get ran off the court because of a matchup problem. Also, I am communicative with people about how their teams are doing. If a team is struggling, I will PM the person to let them know, and if they want to make roster adjustments.
But who makes the decision about how to play the 2 extra players?

Does the computer do it automatically? Or do you have to tell it to?
 
Let's not have the sim select two extra players.
It doesn't select two extra players, per say. In the past I usually round out the draft with two benchwarmers. But, those two extra spots could be put to good use in the tournament based on matchup differences. There's still a lot of good value on the board as well.
 
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It doesn't select two extra players, per say. In the past I usually round out the draft with two benchwarmers. But, those two extra spots could be put to good use in the tournament based on matchup differences. There's still a lot of good value on the board as well.
We should be intentional. So either we pick the players or we stick with 10 (if possible)? I certainly would suggest we not include the 11th and 12th dudes to be included in the voting if autoselected in 2k.
 
We should be intentional. So either we pick the players or we stick with 10 (if possible)? I certainly would suggest we not include the 11th and 12th dudes to be included in the voting if autoselected in 2k.
We've never done that. In the past 11th and 12th guys in the sim have 0 effect on any outcome because I select scrubs to fill out the 11th and 12th spots that get no minutes.

Picking 12 this year though is a good experiment. It's never been done before to my knowledge so it could be useful in both the sim and in the vote because there's still a lot of value on the board. I say we pick 12 just to try it out, and see if people find it useful to add versatility to their lineups.
 
Also, what is the plan for voting? I ask because I feel like people basically looked at nba2k ratings and were filling their team with the highest rated guys there and if it comes down to a sim, those team (Id think) would simply win.

This doesn’t take fit, chemistry, flaws, etc into play. No human element at all. I feel like it should be human boring but if the voting is +/-2 votes, it should go to SIM. Idk. Just my two cents.
Nah, just because players have a high rating doesn't make you a lock to win. If you pick a team of high rated offensive guys but are inferior defenders then you're going to get stomped by a more powerful defensive squad. You have to still put a strategy together, and intangibles matter as well. Either way you look if it's sim or voting there's going to be flaws.

Voting has bias, lack of general knowledge of players, personal opinion of the person operating the team, etc. You could have an OP team, but if people don't like the players or don't know anything about who you picked you get outvoted. Or maybe 3-5 people don't care for the user and they're going to vote against him no matter what. Having a sim winner and a vote winner is the way we usually go, and there shouldn't be anything wrong with that.

Like there's people here who don't like prime Russell Westbrook, or prime Iverson, or prime McGrady. So just because you have one of the mentioned players on your team, you're likely going to lose just because of that. That's not how a winner should be decided, a winner should be decided based off of factual evidence. All of those guys in their prime were some of the best athletes to ever touch the NBA hardwood.

Like you can't expect everyone to know who Artis Gilmore is, therefore even though he was a HOF level interior defensive big people may vote against him simply because of lack of knowledge.

Point being: Voting doesn't mean it's law. It doesn't mean it's the right choice. Atleast simulating they're taking every players personality, intangibles, defensive and offensive ability, coaching schematics, lineups, minutes dispersed, and a multitude of other factors into play. The sim knows the player, basically and you will get the value out of each player you picked. I thought it was fun to see a sim winner and a vote winner because the results are almost always different. This time though we are going to run this simultaneously so there isn't even more voters biased put into effect. The sim will be used for seeding in the first round as I simulate a regular season, and that determines where every team sits.

So the way I was going to go was simulate the tournament 20-30 times (which is easy to do), and then display the winner of all 30 sims.

Also, there is such things as Shot IQ, Defensive/Offensive consistency, Help Defense IQ, Pass Perception, intangibles, Pass IQ that are put into account in these sims. The sim is going to know the players better than a vote is.

Vote Winner/Sim Winner should be the way we go. It gives parity to everyone involved in this sim, and doesn't undercut anyone for the time they've invested in this draft.

Parity, bro. Parity.
 
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