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Starcraft 2: Heart of the Swarm

A few thoughts:

I haven't bought HOTS yet but Wings of Liberty was really fun. I'm not sure if it's "as good" as the original. But it's pretty darn good. I'd say it more than out jumps Diablo III from Diablo II (although Diablo II and Starcraft are probably the top video games in history)...

#1 HOTS makes it easier for new people/non-zerg players. From what I've seen, there are several key strokes that can select your entire army (which is always a huge pain when playing zerg since they're always hatching, burrowing, evolving, and running over to different places on the map). I heard that Queens were going to autocast so more larvae could be hatched (don't know if that has happened). So I think it makes playing the zerg easier. Although... Like many have said here, I'm not a zerg player. I'm a protoss.

#2 The storyline seems really good. The campaign looks pretty tight with how you have to evolve and basically create a whole new swarm. That splash damage ultrasisk could be epic. The only problem I have... Is why does Jim Raynor get all pissed at Kerrigan turning back into a Zerg? He had access to Zeratul's profecy from Wings of Liberty, right? So why doesn't he fulfill his boyfriend responsibility and support her in this endeavor? To, you know, save the universe? Nurad was Duran, right? I always thought they were the same character from brood war... Also... I thought the Russian dude was shot in the back by Duran? Instead, he was invested and used as an experiment. Meh.

#3 Beef I've had with Wings of Liberty, why not allow the same units in the campaign be used in multiplayer? I personally have always had a thing for Firebats. Unfortunately, I could only create them on a few missions in WOL. I'm guessing the same thing will happen once the Protoss expansion comes out in 20 years. I've always wanted to see what a Dragoon or Reaver would look like in SCII.
 
A few thoughts:

I haven't bought HOTS yet but Wings of Liberty was really fun. I'm not sure if it's "as good" as the original. But it's pretty darn good. I'd say it more than out jumps Diablo III from Diablo II (although Diablo II and Starcraft are probably the top video games in history)...

#1 HOTS makes it easier for new people/non-zerg players. From what I've seen, there are several key strokes that can select your entire army (which is always a huge pain when playing zerg since they're always hatching, burrowing, evolving, and running over to different places on the map). I heard that Queens were going to autocast so more larvae could be hatched (don't know if that has happened). So I think it makes playing the zerg easier. Although... Like many have said here, I'm not a zerg player. I'm a protoss.

#2 The storyline seems really good. The campaign looks pretty tight with how you have to evolve and basically create a whole new swarm. That splash damage ultrasisk could be epic. The only problem I have... Is why does Jim Raynor get all pissed at Kerrigan turning back into a Zerg? He had access to Zeratul's profecy from Wings of Liberty, right? So why doesn't he fulfill his boyfriend responsibility and support her in this endeavor? To, you know, save the universe? Nurad was Duran, right? I always thought they were the same character from brood war... Also... I thought the Russian dude was shot in the back by Duran? Instead, he was invested and used as an experiment. Meh.

#3 Beef I've had with Wings of Liberty, why not allow the same units in the campaign be used in multiplayer? I personally have always had a thing for Firebats. Unfortunately, I could only create them on a few missions in WOL. I'm guessing the same thing will happen once the Protoss expansion comes out in 20 years. I've always wanted to see what a Dragoon or Reaver would look like in SCII.

There is a research you can do when playing Terran in multiplayer that lets you create big mechanical firebats basically.
 
There is a research you can do when playing Terran in multiplayer that lets you create big mechanical firebats basically.

Which units are you talking about? Are you talking about the lil mechanical vulture/firebat units called.... ahhhh... what were they called? Hellions?

I was just using them as an example. I know Dragoons have been basically replaced by stalkers. But there's something to be said about the originals. One of the coolest missions in the terran campaign was when you got to control the Protoss army and they had scouts (who basically suck). Or one terran mission where you control Wraiths (which really suck compared to the awesome vikings). I'm curious, is HOTS the same way? Do Guardarians make a reappearance? They've basically been replaced by brood lords (or whatever they're called).
 
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