Avery
Well-Known Member
Not every year can be a sick contest. The Lavine/Gordon was the exception, not the rule.
How I would fix the evening:
1. Eliminate the skills challenge. What skills? Run up the ball, throw a pass, run back down, do a layup, run back down, shoot a three pointer? Elementary kids can do that. Ditch it and we're giving that TV time to the dunk contest.
2. Three point contest can stay as is really, don't think it needs retooling.
3. Dunk contest should be eight players. Judges are all former NBA dunk contest winners and DO NOT get to talk to each other. Dunks are each awarded ten points, five based on difficulty, five based on accuracy. Missed dunks, no matter how hard they may be, get one point taken away per miss as consistency matters. After two dunks each, four progress to the second round where that round is entirely composed of a random wheel of past dunks just to gauge who is the best at recreating on the fly and giving the contest some element of chance. Final round of two is two dunks each; you can either repeat the rules from round one or make it a timed round of 90 seconds where each recipient can do as many dunks as they want with whatever level of creativity they want and the judges judge the performance as a whole using the previous scale.
How I would fix the evening:
1. Eliminate the skills challenge. What skills? Run up the ball, throw a pass, run back down, do a layup, run back down, shoot a three pointer? Elementary kids can do that. Ditch it and we're giving that TV time to the dunk contest.
2. Three point contest can stay as is really, don't think it needs retooling.
3. Dunk contest should be eight players. Judges are all former NBA dunk contest winners and DO NOT get to talk to each other. Dunks are each awarded ten points, five based on difficulty, five based on accuracy. Missed dunks, no matter how hard they may be, get one point taken away per miss as consistency matters. After two dunks each, four progress to the second round where that round is entirely composed of a random wheel of past dunks just to gauge who is the best at recreating on the fly and giving the contest some element of chance. Final round of two is two dunks each; you can either repeat the rules from round one or make it a timed round of 90 seconds where each recipient can do as many dunks as they want with whatever level of creativity they want and the judges judge the performance as a whole using the previous scale.